2017 FIRST STEAMWorks Resources

2017 STEAMWorks Game Manual

Rules Quiz

Demand Prefer Wish Example and Template

STEAMWorks Reveal Video

Key Info

Field Diagram

Air Ship

STEAMworks Kickoff Agenda

Breakfast 6:30 – 7:30

  • Food is available for Team 3309 in the Priory Dining Room
  • Members, get your food and head over to the classroom to eat.
  • Make sure you’re in the theater by 7:30

7:30 Kickoff Live Stream in the Theater

Explore Field and Mingle

  • Explore the field in Robodome
  • Mingle with the 30+ teams here for kickoff

9:30 Initial Reading, Quizzes

  • Begin reading rules
    • First Solo silent read (Library)
  • First Solo Quiz
    • Take Quizzes at your own pace (online quiz)
      • When the quiz is ready, we will make an announcement
      • First time no manual
      • Feedback and multiple attempts (can use manual on other attempts)
      • Students and mentors have to correct the ones they got wrong
      • Take notes to help
  • Second Reading/Second Pair Quiz Attempt
    • May discuss in pairs
      • Focus on highlighting rules
      • No off-topic discussions
      • Library environment
  • If you have extra time, write up quiz questions of your own for a refresh quiz we’ll send to the team later

12:00 to 12:30 Lunch on the Patio

12:30 Team Discussion and Q&A

  • Full team rules discussion
  • For people that have questions
  • Time to clarify (emphasize any critical or tricky) rules with team
  • Make sure we are all on the same page
  • Clarify most missed questions on quiz
  • Note possible questions for FIRST Q&A

2:30 Field Time

  • Time to get hands on with the field knowing the rules
  • Record times for humans enacting game actions
  • Game objects

3:00 Small group time

    • 3-5 students
    • Each group has one mentor, one VP level member of leadership, and other team members.
    • Strategy Oriented Discussion
      • What are your initial reactions?
      • How do robots score the most?
      • What should robots on an alliance do?
      • What is a perfect robot capable of?
      • Is a defensive robot effective?
      • What key actions would cause a robot to rank high in qualifications?
      • Are there key strategy differences between quals and elims?
      • Are there any “game changing” strategies?
    • DO NOT Discuss: Mechanisms, Software, Design
    • When you present, make sure to explain your reasoning

4:30 Full Team presentations

  • Small Groups present to team
    • Skip or summarize ideas that are identical to groups that already presented
  • Note taker takes notes + combines small group Google Docs into one team Google Doc
  • Several minutes for questions after each group presents

6:00 Dinner on the Patio

6:45 Small Group Design Requirements 45 minutes

  • Make a Demand Preffered Wish list:
    • Demand: Our robot will have it
    • Preferred: Possible, achievable goal for our team
    • Wish: A reach for our team, not as important, but would be nice
  • Small groups work on their own matrix
    • What should our robot do? (WHAT not HOW)
    • Fill in your own spreadsheet following the example given.
    • Why do certain tasks have more value?
    • Consider: Defense, Autonomous, Endgame

7:45 Presentation and Discussion

  • Small Groups present to team
    • Skip or summarize ideas that are identical to groups that already presented
  • Team discussion to develop a “master” matrix
  • Decide as a team like last year
    • Which capabilities will we require
    • Which capabilities are priorities

8:45 End of Day

Field Diagrams

(Not yet available)